![]() ![]() Last March, Wizards of the Coast designer Rodney Thompson openly solicited feedback on how to make 4th Edition adventures better. One would expect that published adventures would err on the side of skill challenges, NPC interactions and intriguing flavor text. And to think they’re trying to win naysayers over by proclaiming that 4E isn’t all about combat. Dungeons & Dragons party, illustrated by Howard LyonĪlthough I’m relentlessly supportive of what Wizards of the Coast is doing with the 4th Edition product cycle of Dungeons and Dragons, one of the things I’ve always been disappointed with is their adventures.Įven after Keep on the Shadowfell had become infamous for being completely dead-boring, Wizards has released loads of adventures that are chock-filled with grind-inducing combat that can make your eyes roll into your skull.
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